One player. One ridiculous rule. One proof receipt.
Choose from the live-backed official deck, play on Lichess or Chess.com, then come back when the bad idea has evidence.
Browse SQC OfficialSide Quests is the hub: pick a Solo Side Quest for yourself, or start a Multiplayer Side Quest when the bad idea deserves witnesses.
Choose from the live-backed official deck, play on Lichess or Chess.com, then come back when the bad idea has evidence.
Browse SQC OfficialBrowse public custom Solo Side Quests made by SQC players — the experimental, funny, occasionally cursed side of the catalog.
Browse CommunityCreate or join a Multiplayer Side Quest with shared rules, a proof window, a leaderboard, and multiplayer-valid proof separate from solo progress.
Open Multiplayer Side Quests
Deliver a back-rank mate with maximum goblin energy.
The escape square was a myth.
Play any finished game — win, lose, or draw — and complete the quest.
Literally just play chess. Suspiciously reasonable.
For your first four moves, only move knights — then win the game.
Horses first. Plans later.
Move both bishops before you move your queen, then win the game.
The diagonals demanded enrichment.
Move your king before move 12, survive the awkwardness, and win the game.
The monarch wanted fresh air.
Win after making your first eight moves with pawns only.
The pieces are observing from HR.
Lose your queen before move 15, keep the opponent queen alive, and win a 15+ move game.
The queen is overrated. Please do not quote us.
Win a 10+ move game without castling.
Your king wanted cardio anyway.
Hang a piece in the first 10 moves and still win a 15+ move game.
It was not a mistake. It was branding.
Move at least six pawns before move 15, then win a 20+ move game.
Development is optional. Vibes are mandatory.
Deliver knight checkmate in a 15+ move public game.
The horse gets the final word and the clip title.
Lose both original rooks before move 20, then win a rated 20+ move game.
Castles are temporary. Rating points are not.
Win a 15+ move game with only one bishop remaining as your minor piece.
Middle management, but diagonal.Not sure where to start? Use one of these: easy, trouble, or full chaos. No separate path, no homework ladder — just choose the level of bad idea you want right now.

For your first four moves, only move knights — then win the game.
Horses first. Plans later.
Win a 10+ move game without castling.
Your king wanted cardio anyway.
Lose your queen before move 15, keep the opponent queen alive, and win a 15+ move game.
The queen is overrated. Please do not quote us.Brutal quests are deliberately viral but still runnable in casual or rated public games. Absurd quests are the no-excuses ceiling: rated public games only, higher points, and proof that should feel ridiculous enough to screenshot.

Lose your queen before move 15, keep the opponent queen alive, and win a 15+ move game.
The queen is overrated. Please do not quote us.
Deliver knight checkmate in a 15+ move public game.
The horse gets the final word and the clip title.
Lose both original rooks before move 20, then win a rated 20+ move game.
Castles are temporary. Rating points are not.