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Rules
The Blunder Gambit
Hang a piece in the first 10 moves and still win a 15+ move game.
It was not a mistake. It was branding.
A terrible opening novelty with a surprisingly good PR team.

Funny, but rule-clear.
Give away real material early, then pretend it was all theory when you somehow win later.
- Lose a minor piece or rook in the first 10 moves without equal material back immediately.
- Win the game.
- Game must be at least 15 moves.
- Variants not allowed.
How to run it
1 · StartMake this your one active quest so the checker knows which weird rule to judge.
2 · PlayPlay a real public Lichess or Chess.com game and try to satisfy the rule while winning.
3 · CheckActivation runs an immediate latest-game check; after your next game, refresh to read the next receipt.