13 quests
Every quest has rules, reward points, and a collectible coat-of-arms badge.
Side Quest Chess only works if the proof feels trustworthy. The rulebook keeps the path explicit: choose a weird objective, play real games elsewhere, then let SQC verify the receipt without turning into homework.
Every quest has rules, reward points, and a collectible coat-of-arms badge.
The point score is brag fuel, not a serious rating system.
Pass, fail, and pending states all stay shareable without pretending every attempt succeeded.
Choose a side quest with clear rules, a badge, and a reward. The joke can be stupid; the success condition still has to be precise.
Use Lichess or Chess.com like normal. Side Quest Chess is not a replacement board, a manual-upload chore, or an engine-analysis dashboard.
When you ask for proof, SQC reads your connected username’s recent public games and looks for the quest-specific evidence.
Passed, failed, and pending attempts stay honest, then become proof cards and completed side-quest records you can copy or share.
The canonical quest already has a deterministic rule checker plus Lichess latest-game normalization for queen loss before move 15, opponent queen present, legal time classes, and a win.
The next adapter should prove a win with no castling from provider move data. Same pattern: narrow game shape first, provider adapter second.
If the evidence is missing or the game fails the rules, SQC should say so. Failed side quests are still funny receipts, not hidden errors.